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Re: [XviD-devel] Adaptive quantisation


To: xvid-devel@xxxxxxxx
Subject: Re: [XviD-devel] Adaptive quantisation
From: Dirk Knop <dknop@xxxxxxx>
Date: Sun, 04 Aug 2002 21:27:39 +0200
References: <Pine.LNX.4.21.0208041846370.31758-100000@lieb.math.uni-bonn.de> <Pine.LNX.4.21.0208041855560.31816-100000@lieb.math.uni-bonn.de> <20020804171957.GA12025@leloo> <006d01c23bdf$c5f32fb0$1702a8c0@michipc> <3D4D7400.2030908@gwdg.de> <007501c23bea$56048cc0$1702a8c0@michipc>
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Hi,

Michael Militzer wrote:

before. Now I have no idea what went wrong. Blockyness can be caused by a
lot of things, simplest is that the quantizers were too high (could be
caused by lumi masking - btw: was lumi masking activated for the SPR encode
at all?), worst would be a serious problem within core. btw: I have SPR

Luma masking was activated, and I asked Doom9 to tell me where the quantizers range around. he took a short look and they were around 8-12 (and sometimes higher), which is definatly the cause for blockyness in my experience (even with XviD which in general handles higher quantizers more gracefully than any other codec I "played" around with).

myself and used a (longer) sequence of it for my qpel encoding tests: I had
no blockyness problems (but I had a problem where you can see a "quality
jump" whenever a keyframe is decoded - that's something doom9 mentioned
already in his last comparison and I didn't believed it at first, but I have
to admit it's really annoying) - So there's lots of work to do now...


Well, this problem of "annoying degrading quality after iframe" should be solved with the new "scene based" curve compression which foxer was so kind to implement. Now the quality should be stable if no consecutive keyframes occur (which is a generally hard to handle thing, I think the treatment we inserted there helps it a lot, at least it does when I head for 1CD with "action" movies).

Michael, could you please test the first scenes of SPR if they still look that nasty when heading for 2CDs bitrate with the old luma code? I'm really eager to see that... The bitrates I get with the matrix now in the 1st pass are amazing compared to those with the former code, but I'm not sure if this is really good as it could have visual impact (I mean this as in: very easy to see).

It would be really nice if this only derives from the "wrong" luma code (btw., luma masking was switched on in all XviD tests of Doom9 for this comparison).

Best regards,
Dirk



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